Pokemon-RPG

Pokemon-RPG (Or PRPG for short) is a Turn-Based RPG made for IRC Gameplay by DarkSunDuelist.

Conception
DarkSunDuelist was asked by EdBat to take over PRPG from her, due to her not being able to do anything with it. DSD took it and made it into a new game from the ground up. Over time, it has developed into a game rivaling DarkSunDome.

Gameplay
Gameplay separates between the Overworld and Battle Screen. When walking around for a time, or hunting for Pokemon, players can encounter Pokemon and attack them, or choose to attempt to avoid them altogether. Unlike the original handheld games, Pokemon are completely visible on the Overworld Map, and can be hunted. If done properly, players can execute a Preemptive Strike, and if done wrong, they can be Ambushed.

Overworld Gameplay
While not in battle, players can freely navigate the World and its various locations in Semi-Partitioned Real Time. At the beginning of the session, all players are dropped into the same location, and parties can be formed. Each of these parties, which may have up to 3 players each, has a limited amount of time (15-30 mins, depending on the number of players online and active) during which they may act, and then gameplay control switches to the next party, which gets its own time to act, and so on and so forth. If there is only 1 party, then gameplay focuses on them until another party is created or the session ends.

While on the Overworld Map, players can move about and interact with the world by Climbing, Swimming, Fishing, Stealing, and Talking with NPCs

Combat Gameplay
The battle system in PRPG is an attempt to marry the Multi-Move-Per-Turn system of Final Fantasy XIII with the Combat Structure of the Pokemon handheld games, and the Battle Flow of the Pokemon Anime. Combat is executed in a Turn-Based format, with the Trainer recieving a number of Command Points at the start of each turn. Using these CP, players can Chain moves for themselves and their Pokemon, in order to execute a variety of actions in a single turn. With the first person to be finished with their command inputs going first (CPUs just randomly take a turn based on their Pokemon's Level, since their commands are instantaneous), Pokemon and their Trainers execute all of the selected moves at once, with consecutive hits to a target dealing more and more damage as the Chain piles up. As with the handheld games, when a Pokemon's HP is reduced to 0, they faint and are recalled to their Pokeball (or in the case of a Wild Pokemon, they merely flee).

In an attempt to combine Real-Time Combat with Turn-Based combat, the system allows players to give their Pokemon Special Reaction Moves which can be executed at various points during battle. The designated move cannot be changed, however some moves allow the use of Reaction Moves without needing a specific SRM Equipped.